Post by Mel * on Jan 27, 2014 1:19:45 GMT -6
First, a few rules and details:
- Each character can only have one power, unless there's two sets of powers that are closely related.
- Powers manifest at between the age of 11 and 15, sometimes later.
- All powers take training to be controlled, and side effects and limitations might grow less with time, but they will always be there.
- All powers have side-effects and limitations. These side-effects varies from power to power.
Power suggestions can be found HERE
As we are a powered/metahuman roleplay, it often needs to be taken into consideration what kind of powers you can have and what kinds you cannot have. We want to say first that powers that make the banned list probably make it for a number of reasons. Such criteria are as follows.
-Too many of the same power type. Pretty simple, of course. imagine if we had half the school population being able to heal or regenerate quickly... It wouldn't be much fun and it would probably remove tension. So if the staff starts to see powers becoming to common, it will probably make the banned list. This is subject to change if we get more characters.
-The power is too silly/preposterous. This is a much more conditional rule, if a power comes along that the staff finds to be absolutely silly to have or simply would not make sense as a power. In the worst case, the power is an obvious troll of some kind.
-The power is based on something we don't include in canon. LIKE MAGIC. This is a big one. In order to maintain a simple approach to powers, if a power is something that we don't include as part of the real world, or something hat feasibly exists in the real world, we will not allow it. No exceptions. These powers include notable qualities from other canons such as DC comics or Marvel(In this instance, things like having adamantium or vibranium skeletons from marvel.)
-The power is simply.. too powerful. Yes This is possible. If a power is deemed too strong without feasible weaknesses then we simply will not permit it if no evidence that it can work well is provided. This does not mean that a strong power isn't allowed. If you can justify it, we will allow it. Powers that fall into this category are not here because of what they do so much as how they affect the flow of the game.
Current BANNED powers:
- Powers that are unique to other canon universes.(E.g. Adamantium)
- Magic
-Inter-dimensional/planar powers
- Invulnerability
- Flight involving no visible or tangible form of propulsion.
- Immortality, or powers that affect the overall aging process (Basically, people can live longer or fight off the effects of their powers, but people aren't generally going to live far beyond that of a normal human being).
- Power Storage/Removal
- Mythological/demonic powers and creatures
LOCKED Powers. Powers under "LOCKED" are powers that aren't banned, but have reached a point where simply have too many of the power type at the current time. If the power's available exceeds a certain number of the forum population, it will become locked and no further applicant characters may make use of the power set. For instance if we have too many shifters, or too many kinisis applicants, powers involving kinisis will be locked. A power may also be locked if staff sees that an applicant's power is too strong to exist on more than one person at a time. This is a measure to avoid having too many "Jean Grey Phoenix" characters.
Current LOCKED powers:
-Time Related powers. (Example: Time travelers and time stoppers/manipulators)
- Irreversible Visible Mutations (Example: Anthro powers/a hybrid between animal and human, scales, being made of ice, diamonds, metal etc.) Shifters are currently still allowed, but not recommended, as long as one is able to turn back into human state.
- Several characters with shapeshifting as a power; Since we have had a lot of shapeshifters, we have locked this to being one shapeshifting ability per member.
We allow for more than one person to have the same power, but please, do not copy and paste, not from the Superpower Wiki or someone else's app.
Example of a power listed on an app:
Force-Field Generation
The ability to project powerful fields of manipulated energy. The user is able to create a shield, wall or a field to protect themselves, or others. The fields are formed out of energy. Force-fields are not impenetrable and can usually be removed by an energy drain or extreme weight.
Limitations:
- May be limited on size/shape/time their barriers can take.
- May not be able to maintain barriers under stress.
- Attack on barriers may cause equivalent damage to users mind or body.
- May require concentration.
- Some targets may not be held in or contained by barriers.
- Some targets may be immune to barriers restrictions.
- Airtight barriers may cause asphyxiation from prolonged use.
Side effects may include:
Some loss of sensory functions while shielded, but it's slowly regained. Energy drain, exhaustion, headaches/migraines, back aches, temporary paralysis.
OR;
Pixie Wings and Hallucinogenic Dust:
Flight:
Izzy's mutation has given her a pair of fully functional, blue/pink-ish colored pixie wings that give her the ability to fly with ''great maneuverability''. She is agile in the air, able to turn on a dime and slightly faster than that of a human sprint, though she can't keep up those speeds for longer than half an hour before needing to rest. Normal flight speed for her is approximately that of a human jog. She is able to ''hover'' by flying in a space that is about a three foot cube, though she's never entirely still unless she lands, and can't lift more than 30 extra pounds in the air with her.
Hallucinogenic Pixie Dust:
Izzy naturally secretes an organic compound that dries on contact with the air. She can concentrate and, usually focus her ''pixie dust'' on a single target to throw it at them. She has no control over what her victim sees or experiences while under the influence of her dust, though this may change in the future when she has more control. The effects can range from mildly distracting, to incapacitating depending on one's susceptibility to toxins. It must be either breathed, eaten, or somehow taken internally (including getting it in one's eyes) in order for it to take effect. Strong winds, rain, snow, and other inclement weather dampen the effects of her pixie dust by dispersing it or washing it out of the air. The effects last anywhere from five minutes (one round) to several hours, depending on the dose that one receives and their resistance to toxins. Those that are totally immune to organic toxins, like snake venom, are also immune to her dust.
Other Side Effects and Information:
Since her wings aren't constantly out, they're shaped as a tattoo down her back and over her ribs whenever they're not in use. Absorbing the wings back into the body and having them expelled is very painful. It's as if a thousand needles pokes through her outer skin at all times, and it has somewhat of a burning sensation.
Flying and using her wings causes her back to ache. She can feel the pain from her neck and the entire way down to her lower back, and sometimes she can feel the ache in her shoulders and down her arms, depending on how often and how long she has her wings out and how much she uses them for flying.
Izzy has grown resistant to any mind-altering drugs, and no matter how much or how often she takes it, it won't have any affect on her mind. It will however have the same effect on her body as it would any other humans. (Like for example causing damage on her organs, depending on the drug.)
She often experiences people not taking her seriously when she talks or explains something, which is caused by her Hallucinogenic Pixie Dust. This is very stressful and often very annoying. Especially when whatever she's telling is serious and she wants to bring a message out.